Google revolutionizes streaming for Stadia: what is “negative latency”

Along with all various other locations of regulation, Google wishes to control streaming computer game. To this end, it is making wonderful investments as well as designing innovations from square one.

If you’ve ever played a Counter Strike or Call of Duty multiplayer video game, opportunities are fantastic that you recognize that a high network feedback time or high ping can destroy your experience. It matters not if you download and install a film from the web with 40-50MB/ s or enjoy Netflix in 4K without any emotions. The latency of your connection or the reaction time relative to the server that serves that data may be damaged for an on-line video game.

When it involves cloud video gaming or streaming games on the Internet, latency is a lot more important. Along with the large volume of information that is being downloaded in real-time to the system in order to have a 4K video clip stream at 60 frames per 2nd, you are sending out the particular commands from the controller. In other words, for nothing, your character in Assassin’s Creed looks spectacular, if you can not prevent a sword coming in the direction of you, since you push the controller to the left and it takes a couple of minutes until your order is refined.

An extremely noticeable method to fix the problem of latency on the net is to have a fiber optic registration and possibly connect to the router over the cordless, over a wireless link. Google is of the point of view that there is a smarter remedy, one that will certainly give perfect cloud gaming experience to a bigger number of players, also without fiber optic or wireless registrations.

Google’s service is called negative latency and also was described by Madj Bakar in an interview with the pc gaming publication Edge. Madj is the design director at Stadia, within the Mountain Sight titan. The name is not the most inspired, but the back mechanism seems convincing and may have application in other streaming solutions, not simply Google’s.

“Lastly, our team believe that in a year or 2, they will have much faster running video games and also seem to react much better to the cloud than they would locally, no matter how powerful your system is,” Madj stated. Bakar. “Negative latency is a concept where Stadia can launch a video game with expected latency buffer in between web server as well as gamer, and with a combination of methods, it offers the one you require. Can play a video game with a number of incredibly rapid frames, to react to the gamer’s commands faster. It’s like predicting a player’s button presses. These tricks make the game show up to react faster to commands. The capacity is to react to orders much faster than a game on a console going for 30 frames per second with a cordless controller.” Added the Stadia supervisor.

The whole idea looks SF, however if you think about it, opportunities are that a combination of many structures per second with a barrier will certainly work to give you the feeling that you have a perfect pc gaming experience, regardless of your web rate. Google Stadium launches in November this year.